/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.mygdx.game;

import com.badlogic.gdx.math.Vector2;

public class DynamicGameObject extends GameObject {
	public final Vector2 velocity;
	public final Vector2 accel;

	public DynamicGameObject (float x, float y, float width, float height) {
		super(x, y, width, height);
		velocity = new Vector2();
		accel = new Vector2();
	}
}
